• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. tossle

    The Unofficial Official Beta Discussion Thread

    I like and agree with the teleport changes but I do find it a little off-putting to still be stuck in the doily lockout if I hit my opponent post raw teleport. I understand the intention is to make it so constantly teleporting doesn't dominate incontestably by being unreachable in some...
  2. tossle

    The Unofficial Official Beta Discussion Thread

    I understand time is precious now, and so if it's not ideal to test out before pushing for the console update I get it, but I wanted to try and follow up on the proposed change to dahlias' jHK - more specifically the idea to have it hit differently on assist whenever it hits point+assist, (or...
  3. tossle

    The Unofficial Official Beta Discussion Thread

    Both H and M reload look a lot better this way; H avoids the problems Rey mentioned and M is basically the one I've been asking for since forever! Can't wait to get to mess with it.
  4. tossle

    The Unofficial Official Beta Discussion Thread

    I'd definitely prefer beta patch for CB. I'm incredibly biased because I do NOT want to compete with old unstable bad bypass Valentine ever again if possible though.
  5. tossle

    The Unofficial Official Beta Discussion Thread

    I'm very much down to try it out! I have some concerns about scenarios where the point gets caught moving after their assist gets sniped, but it's not enough to dissuade this idea (assuming it even comes up that often in matches.)
  6. tossle

    The Unofficial Official Beta Discussion Thread

    First and foremost, these Val changes are absolutely treasured. So many little annoying things were addressed, and the biggest offender is seemingly well fixed. I'm still a little iffy on the jHK(1) change, but it's not a big deal rn. I'm really mostly posting to slap on this wishlist of sorts...
  7. tossle

    The Unofficial Official Beta Discussion Thread

    Valentines' stuff sounds honestly great, QoL is very nice and the bypass change while understandably hesitant I do think every val player on the planet would rather see the move improved for consistency and then further adjusted to fit in regards to damage, if need be. I will have to collect a...
  8. tossle

    homo sapien

    homo sapien
  9. tossle

    The Unofficial Official Beta Discussion Thread

    With more things considered I'm ultimately pretty neutral to the luger change. I wouldn't mind if it was reverted, seeing as the impact might be going beyond the original intention for the nerf. As far as Double changes I'd still sooner see her metered tool get another pass over tho With that...
  10. tossle

    The Unofficial Official Beta Discussion Thread

    This reads less like old L luger needs to come back and more that double's metered tools could use another look at, which I would be much more agreeable to; there's no denying over the years she's gotten tons of nerfs, and in the current state of the game it seems almost unfair how much she's...
  11. tossle

    The Unofficial Official Beta Discussion Thread

    L luger can and still does give conversions from air hits, theyre just less rewarding, and addresses an unnecessary redundancy in her kit by making the reward the least attractive. You're saying this when she still has H luger and cHP for AAs, in no way does she need the forced scaling removed...
  12. tossle

    Savage Bypass Bug Thread

    Very frustrating bug! What also hurts too is how it's very hard to lab out when and how it fails to function normally, making it hard to consistently respond to where and when it might drop. As said, it's very core to her combos and resets, so it's hard to impossible to ignore, and there being...
  13. tossle

    The Unofficial Official Beta Discussion Thread

    i cant quite understand why this is the case when her jMP (outside of ravenous) and jLK also work as instant overheads on band. as said it seems very petty? i have a few umbrella things in general id like to bring up, actually her unblockable eyeballs that can be attached to the opponent have...
  14. tossle

    spotted

    spotted
  15. tossle

    Valentine special priority

    I'd prefer P as priority for both ground and air, for very similar reasons to Lexs'. My ground game is simply much more comfortable knowing I can easily and consistently get dead cross when I want it, and I think ease of access to the lower risk option is generally a better design choice when...
  16. tossle

    Administrative Welcome back to Skullheart!

    It's been so long The new look is incredible, love it
  17. tossle

    gamer

    gamer
  18. tossle

    The Annie Patch: Changes and Beta Discussion

    There's not much I want changed for Peacock, just a few things like lowering her damage output, metergain penalty while lenny is out, and to make a combo starter like item drop to scale harder. She's pretty much fine otherwise imo. As far what as I would like, I would love to consider some...
  19. tossle

    I miss forums...

    here's hoping. i know i definitely dont wanna try and do real lengthy discussion on discord or god forbid twitter when the update comes around
  20. tossle

    Full Undizzy Sequences - Community Poll.

    100% in favor of getting full poison if the vial hits before 240. I can accept that if I get lazy and throw one in after 240, I'll suffer for not using it properly.