Squire Grooktook
The wind blew all day long
Speaking of HD, I think imma pick up the rest of the dlc for Harmony of Despair. I only have Simon stage and Go Getsu Fuuma currently.
thats fine because...
Hngh! What is this feeling? I can sense...a Kickstarter...approaching rapidly. Many innocent wallets will surely perish!
I enjoyed Super Castlevania IV since it porduced and the fact that there are multiple paths and endings.
I also had fun with Castlevania: SOTN, but the boss that really creeped me out so far wasThe fact that its composed of nothing but humanoid bodies with whatever that is at the center...horrible. Made me uncomfortable during the fight.Granfaloon/Legion
I agree with this. Curse is the better of the two since its Crispin Freeman vs. Liam O'Brien and that's amazing. Also it has some of Yamane's best music. And it's pokemon but with demons!
Obviously Lab Zero showed that Konami isn't a great place to work with.
Are you confusing SCVIV with Rondo or SNES Dracula X? SCVIV doesn't have multiple paths or multiple endings.
You are right. I mean Dracula X. Sorry about that.
if he makes another game with a not-Soma, I'll definitely buy it. Soma always felt like a character that should have been allowed to have his own franchise in the castlevania universe.
Dem lightning orbs.
I think it has to do with the tools they had. On the NES or SNES you couldn't really do a lot of direct theming like having big spooky monsters gruesomely kill your digital girlfriend in a dumb opening cutscene, or have the art team draw up a super spooky haunted house setting. You had to get creative with it which makes games like the first couple castlevania's masterpieces of subtle theming. Now you can just throw a jump scare or two in there and call it an action horror thriller thing, like what dead space does. Okay, that's a neat tool, but leaning on it like a crutch just makes a shitty action game. When you see an enemy you should be terrified- not just because he LOOKS terrifying but because the ensuing fight (or chase or what have you) is fucking terrifying.Even if they stayed 2d and arcade or metroidvania styled, there were so many innovative things they still could have done with the franchise if they wanted to take it in a new direction. Ah, oh well. A shame that most (keyword: most) Triple A developers don't seem to have the creativity of design that the old masters had. And almost nobody has much appreciation for the arcade style 2d format, alas.
I think it has to do with the tools they had. On the NES or SNES you couldn't really do a lot of direct theming like having big spooky monsters gruesomely kill your digital girlfriend in a dumb opening cutscene, or have the art team draw up a super spooky haunted house setting. You had to get creative with it which makes games like the first couple castlevania's masterpieces of subtle theming. Now you can just throw a jump scare or two in there and call it an action horror thriller thing, like what dead space does. Okay, that's a neat tool, but leaning on it like a crutch just makes a shitty action game. When you see an enemy you should be terrified- not just because he LOOKS terrifying but because the ensuing fight (or chase or what have you) is fucking terrifying.