Hello everyone and welcome to my thread where I'll post about my struggle and progress in improving at Skullgirls. Feedback is very appreciated!
To give some background, I'm not brand new to the game, but still far from being competent at it. I'd rate myself as "Lower Intermediate" on a scale of Beginner/Intermediate/Expert.
When I started playing Skullgirls (January 2014), my most used characters were Ms. Fortune (mashing and throwing head around was fun), Peacock (loved her visuals and voice), Double and Cerebella (used those two mostly to cover Peacock's weak zones in neutral via Lock'n Load and Hornet Bomber).
Later on, however, I've grown disinterested in playing those for various reasons, main one being my constant strive for variety and effeciency with characters that'd actually feel more fitting to my playstyle. I started using Fukua/Filia, but dropped them too because while efficient, they're not quite what I want.
I like many characters and have hard time deciding on my main team, but for the sake of training with defined purpose I'll cut it down to two teams:
1) Team "Showtime!" Eliza/Beowulf/Cerebella (higher priority)
2) Team "Symhony of Battle" Eliza/Big Band/Squigly (lower priority)
I'd love to get better at Painwheel and Robo Fortune as well, but 5 characters already feel like stretching out a lot, so these two will have to wait.
The main workhorse of 2 listed above teams, as you've already figured out, is Eliza. I've picked her because she feels closer to my style than any other character, and I like her visuals. Beowulf feels pretty easy and intuitive when playing around in training room, and Cerebella provides lots of utility to the team while not asking much in return.
General gameplan is to make my opponent nervous and bait him out into unsafe position via spacing (j.mk, j.lp, c.lk, s.mp, h.Chair Toss), then go full pressure (Eliza has great stuff here, and Cerebella helps a lot with Cerecopter/Lock'n Load). If situation goes dire for Eliza, I can DHC to Diamond Drop (need lvl4 meter for that) or try tags (both Beowulf and Cerebella have great tag-ins).
Second team - I mostly gathered it together because of "music band" theme, but it works very well regardless. l.Beat Extend is godlike in neutral and super easy to convert from, and Cremation is one of the best lockdowns, being a disjointed attack. Good DHC options as well.
I plan to focus on team "Showtime!" mostly, because it feels the easiest to me. 2nd team is for variety and to learn more about some of the stronger (in my opinion) fighters in the game.
Thoughts of the day:
Need to stop using same blockstring for Eliza
Call Butcher Blade assists at more appropriate times
Make more use of air grabs, rely less on j.lk
Find better ways of resetting opponent in the corner
Stop using Wolf Cannon in such ways where I end setting myself up for being beat for free on the ground
Find/make combo in which I could use full hype Wulfamania to its full potential
Work on my chair positioning/retrieval
Improve my runstop stuff with Cerebella
Work on doing 360 grabs consistently
Realize I'm not playing duo anymore and use all my assists instead of relying on Chair Toss only
Work on pushblocking multihits correct (fighting Squigly is suffering)
Be more patient and don't feel shy about eating some chip damage instead of full combo
Stop whiffing hits so much
Learn other combo for Big Band, one that doesn't work midscreen only
Do stancels consistently as Squigly
To give some background, I'm not brand new to the game, but still far from being competent at it. I'd rate myself as "Lower Intermediate" on a scale of Beginner/Intermediate/Expert.
When I started playing Skullgirls (January 2014), my most used characters were Ms. Fortune (mashing and throwing head around was fun), Peacock (loved her visuals and voice), Double and Cerebella (used those two mostly to cover Peacock's weak zones in neutral via Lock'n Load and Hornet Bomber).
Later on, however, I've grown disinterested in playing those for various reasons, main one being my constant strive for variety and effeciency with characters that'd actually feel more fitting to my playstyle. I started using Fukua/Filia, but dropped them too because while efficient, they're not quite what I want.
I like many characters and have hard time deciding on my main team, but for the sake of training with defined purpose I'll cut it down to two teams:
1) Team "Showtime!" Eliza/Beowulf/Cerebella (higher priority)
2) Team "Symhony of Battle" Eliza/Big Band/Squigly (lower priority)
I'd love to get better at Painwheel and Robo Fortune as well, but 5 characters already feel like stretching out a lot, so these two will have to wait.
The main workhorse of 2 listed above teams, as you've already figured out, is Eliza. I've picked her because she feels closer to my style than any other character, and I like her visuals. Beowulf feels pretty easy and intuitive when playing around in training room, and Cerebella provides lots of utility to the team while not asking much in return.
General gameplan is to make my opponent nervous and bait him out into unsafe position via spacing (j.mk, j.lp, c.lk, s.mp, h.Chair Toss), then go full pressure (Eliza has great stuff here, and Cerebella helps a lot with Cerecopter/Lock'n Load). If situation goes dire for Eliza, I can DHC to Diamond Drop (need lvl4 meter for that) or try tags (both Beowulf and Cerebella have great tag-ins).
Second team - I mostly gathered it together because of "music band" theme, but it works very well regardless. l.Beat Extend is godlike in neutral and super easy to convert from, and Cremation is one of the best lockdowns, being a disjointed attack. Good DHC options as well.
I plan to focus on team "Showtime!" mostly, because it feels the easiest to me. 2nd team is for variety and to learn more about some of the stronger (in my opinion) fighters in the game.
Thoughts of the day:
Need to stop using same blockstring for Eliza
Call Butcher Blade assists at more appropriate times
Make more use of air grabs, rely less on j.lk
Find better ways of resetting opponent in the corner
Stop using Wolf Cannon in such ways where I end setting myself up for being beat for free on the ground
Find/make combo in which I could use full hype Wulfamania to its full potential
Work on my chair positioning/retrieval
Improve my runstop stuff with Cerebella
Work on doing 360 grabs consistently
Realize I'm not playing duo anymore and use all my assists instead of relying on Chair Toss only
Work on pushblocking multihits correct (fighting Squigly is suffering)
Be more patient and don't feel shy about eating some chip damage instead of full combo
Stop whiffing hits so much
Learn other combo for Big Band, one that doesn't work midscreen only
Do stancels consistently as Squigly
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